- Participants feel TESTED and a little THREATENED collapsed:: true - [[Game]] sees game. - Neither feels cheated/exploited - They want to do it again - Clear [[rules]], but plenty of room for [[surprise]]. collapsed:: true - Equal [[starting]]. - [[Transparent]] [[scoring]]/[[win]] condition - Enough gear to get full [[commitment]] - Strong spectator [[presence]] - Just enough [[time]] to maintain [[energy]]. - [[Culture]]: collapsed:: true - Established [[rituals]] for [[starting]]/[[stopping]] - Community [[values]] that [[celebrate]] both [[winning]] and [[stylish]] [[losing]] - Shared [[language]]/figures of [[speech]] - Multiple paths to [[win]] - Recognition for both [[technical]] and [[creative]] [[excellence]] - [[Teams]]: collapsed:: true - [[dependent]] on each other. - [[Roles]]. - Room for [[clutch]]. - Shared [[risk]]. - [[Environment]]: collapsed:: true - [[Line of Sight]] breaks. - Multiple [[threats]] and [[opportunities]]. - Ticking [[clock]] - Bounce back mechanics. - Just enough [[space]]. - Can the [[crowd]] follow what is happening at every step? [[feedback]]